CSE 12 Programming Assignment 3
Worklists are A MAZE ING
This assignment is open to collaboration.
This assignment will teach you how to use stacks and queues as worklists, how to implement an important search algorithm, and how the worklist choice affects the algorithm.
This assignment draws ideas from an assignment by Prof Langlois and Alvarado, which in turn drew from a CSCI 151 lab assignment from Oberlin college.
This PA is due on ** Tuesday, April 25 at 10:00pm **
CSE Mantra: Start early, start often!
You will notice throughout the quarter that the PAs get harder and harder. By starting the quarter off with good habits, you can prepare yourself for future PAs that might take more time than the earlier ones.
Getting the Code
You can find the code from: https://github.com/ucsd-cse12-sp23/cse12-pa3-Mazes. There are two easy ways to download the starter files.
-
Download as a ZIP folder
After going to the Github repository, you should see a green button that says Code. Click on that button. Then click on Download ZIP. This should download all the files as a ZIP folder. You can then unzip/extract the zip bundle and move it to wherever you would like to work.
-
Using git clone (requires terminal/command line)
After going to the Github repository, you should see a green button that says Code. Click on that button. You should see something that says Clone with HTTPS. Copy the link that is in that section. In terminal/command line, navigate to whatever folder/directory you would like to work. Type the command
git clone _
where the_
is replaced with the link you copied. This should clone the repository on your computer and you can then edit the files on whatever IDE you see fit.
If you are unsure or have questions about how to get the starter code, feel free to make a Piazza post or ask a tutor for help.
Code Layout
Maze.java
– you will edit this fileMazeSolver.java
– you will edit this fileSearchWorklist.java
– you will edit this fileSquare.java
– you cannot edit this fileTestSolvers.java
– you will edit this file
Part 1: The Structure of a Maze Solver (30 points)
There are a few components to the maze solver:
- The data used to represent the maze
- A choice of worklist to use for keeping track of the spaces that still need visiting
- An algorithm that uses the worklist to traverse the maze and find a solution
You will implement two versions of the worklist, and one algorithm that will be parameterized to work with either type. Then you can put them together to see the different versions work, and compare them.
The Worklists
You will implement the SearchWorklist
interface twice. First you will implement it with stack semantics, so add
will “push” and remove
will “pop”, and then you will implement it with queue semantics, so add
will “enqueue” and remove
will “dequeue.”
In both cases, the isEmpty
method should return true
when the worklist has no items in it. These are the only three methods that should be implemented on these classes, and you shouldn’t change any interfaces.
TODO: Methods to Implement for SearchWorklist (StackWorklist, QueueWorklist)
void add(Square c)
Adds square to the worklist.
Square remove()
Removes square from the worklist and returns the square that was removed.
boolean isEmpty()
Returns true if worklist is empty, false otherwise.
Note: You are free to use any built-in Java collections to implement these using the adapter pattern (LinkedList
, Stack
, etc), as long as they have the appropriate behavior. This may mean that your implementation is no more than a dozen lines of code! There is one constraint we’d like you to respect – make sure the constructors take no arguments, and initialize the worklist to be empty.
The Maze
and Square
Classes
There are several classes provided for you that both represent the maze and help create it.
Square
A Square
represents a single square in the maze. It has the following fields:
row
andcol
, which represent its coordinatesisWall
, which is true if the square represents a wall, false if it is an empty spaceprevious
, which you will use in the search algorithm to keep track of the path from the finish back to the startvisited
, which is initially false, and you will use in the search algorithm to keep track of squares that have been searched already and shouldn’t be re-searched
You should read the methods on the Square
class, as you will use them to manipulate and access these fields during the search algorithm.
Maze
The Maze
class represents a rectangular maze with obstacles, a start, and a finish. Since it just represents data, and the fields don’t change via any methods on the class, we make them all final
and public
, which makes access easier. So to access the cols
field of a Maze
instance with a reference stored in a variable m
, just write m.cols
. You should not modify anything in Maze.java except to implement storePath()
function.
The fields are:
rows
andcols
, which represent the number of rows and columns in the mazecontents
, which contains a reference to an array of arrays ofSquare
s, orSquare[][]
. This represents the entire maze, and the inner arrays represent the rows. This means:- The upper left corner of the maze is at
contents[0][0]
- The bottom left corner is at
contents[this.rows - 1][0]
- The bottom right corner is at
contents[this.rows - 1][this.cols - 1]
- The top right corner is at
contents[0][this.cols - 1]
- The upper left corner of the maze is at
start
andfinish
, which represent the start square and end square for searching. They contain references to the correspondingSquare
s that are in thecontents
array.
The Maze
class has a useful constructor just for testing, which we describe
in the testing section below.
private char[][] buildBackground()
Produce a grid with # for walls and _ for empty spaces, nothing else (e.g. no start and finish).
public String[] showSolution(ArrayList<Square> visitedHere)
Produce a string array like the arguments to the String[] constructor, but with a ‘*’ in each empty space that is part of the solution given the solution array list path. This method should be called with the result of storePath method.
TODO: Methods to Implement for Maze
public ArrayList<Square> storePath()
Return the solution path as an ArrayList of square that contains all square from start to finish. If there does not exists a solution path from start to finish, return an empty ArrayList instead.
The Search Algorithm
The search algorithm we will use was presented in class, and is rewritten here:
// Note: DO NOT initialize a new worklist in solve method as the worklist is passed in as a parameter.
initialize wl to be a new empty worklist (stack _or_ queue)
add the start square to wl
mark the start as visited
while wl is not empty:
let current = remove the first element from wl (pop or dequeue)
if current is the finish square
return current
else
for each neighbor of current that isn't a wall and isn't visited
mark the neighbor as visited
set the previous of the neighbor to current
add the neighbor to the worklist (push or enqueue)
if the loop ended, return null (no path found)
TODO: Methods to Implement for MazeSolver
public static Square solve(Maze maze, SearchWorklist wl)
You will implement this algorithm, in Java, in the solve
method of MazeSolver
. The parameters of MazeSolver
are a Maze
instance and a (empty) worklist to use. To test the maze, you can pass in different implementations of the worklist, and sample mazes.
Note that, for testing, returning null
is how your implementation indicates that there is no possible path from the source to the target.
There is one constraint on your implementation: When checking neighbors, you
must add them to the worklist in the following order: North, South, East and West. So you should first add (if it is not a wall or out of bounds) the Square
one row above (one lower_index), then the Square
one row below (one _higher index, because the top row is row 0), then the Square
one column to the right, then the Square
one column to the left. Our reference implementation uses this order and you should as well.
Please note that this is the order in which add
should be called, independent of the worklist implementation.
One place where the implementation can become complicated is when checking for available neighbors. It may be very useful to introduce a helper method that checks if an offset from a particular coordinate is an empty square; this method might have a signature such as:
// Return true if the location of s, offset by rowOffset and colOffset, is in
// bounds and not a wall, false otherwise
boolean availableNeighbor(Square[][] contents, Square s, int rowOffset, int colOffset)
You are not required to write this method, but doing doing so will provide useful practice for future reference in other assignments. You also might find variations of the method to be useful (i.e. return a Square
if it is available, that take a SearchWorklist
and add the element if it’s available, etc.) when implementing certain cases of the algorithm.
Writing Tests
You should test your storePath, solver and the worklist implementations. Here’s some advice and help on doing it.
First, there is a constructor for Maze
that accepts a String[]
as an argument. The input uses a plain text format where:
#
indicates a wall_
indicates an empty spaceF
indicates the finish squareS
indicates the start square
For example, see the following maze:
If the S quare is the starting point, the F square is the finishing point, and the black squares are walls, we can represent the maze with the following lines of strings:
#___
__F_
S##_
____
To build a new maze with the above pattern when testing, you can write the following:
Maze m = new Maze(new String[] {
"#___",
"__F_",
"S##_",
"____"
});
On a successful run of a solvable maze, your solve
method will have set previous pointers from finish
back to start
. We wrote a method calledshowSolution
that will produce a similar array as a result, but with a *
for each square that was part of the path from start to finish given by the storePath
function. Thus, we suggest writting tests to test storePath
function first. For this example, the solution with a StackWorklist
, and the add order specified above, is:
#___
__F*
S##*
****
With a QueueWorklist
, the answer should be
#___
**F_
S##_
____
You can use the assertArrayEquals()
method to check if your Maze solution matches the expected solution and assertEquals
to compare Arraylist string representation. If you want a more detailed solution that tells you exactly which parts of your maze are incorrect, simply run the
formatMaze()
helper function to your actual and expected Mazes, and assertEquals()
them.
Here is what the JUnit output looks like on a failed solution (incorrect orientation) testing with showSolution:
Using a StackWorklist
Note that this is assuming a StackWorklist was used. The JUnit output will show you what segments of your mazes were different (in this case, rows 1-3).
Evaluating Tests
The thoroughness and correctness of your tests will be graded automatically. To test correctness, we will run your tests against our reference implementation, and they should all succeed. The thoroughness will be assessed by running your tests against each buggy implementation and checking if the results are different than on the reference implementation.
Your implementation will also be graded for correctness. On Gradescope, we have tests that will be run against your implementation and they should all succeed. It would be a good idea to write tests for your own implementation as well.
You will be able to see the correctness information in Gradescope to confirm that your tests and implmementation match our expected behavior.
The following table shows the test case breakdown along with some descriptions to help you as you write your own tests. Note, this is NOT comprehensive as you will have to think of some of your own test cases but this will help guide you.
Test Cases | Description | Points |
---|---|---|
chaff implementations | The following are examples of bad implementations where your tests will be expected to catch the bugs. Look at the names to help get an idea of what the bug could be. For example, chaffsolve_stopearly could indicate that the maze solver stops too early (this could mean that the maze solver stopped before it checked all the squares needed for the correct solution).- chaffsolve_diagonalmoves - chaffsolve_stopearly - chaffsolve_difforder - chaffwalls_ignore |
8 |
wheat implementations | TestSolvers.java will be used against a correct implementation. This will check if the tests written are correct and do not flag any errors for the wheat implementation. | 2 |
method tests | Each method (add , remove , isEmpty ) of the Stack and Queue will be tested. Make sure that you have the correct behavior for both data structures. |
6 |
implementation tests | There are also tests that your implementation needs to pass. This is not a comprehensive list but here are some of the cases you might want to write tests for. Keep in mind there may be other tests on Gradescope that are currently hidden. - the maze has no walls - the maze has a lot of walls - finish and start are right next to each other - finish and start are in two different corners |
16 |
Part 2: Gradescope Assignment (6 points)
Make sure to submit directly to the Gradescope assignment: “Programming Assignment 3 - questions”. You will also answer the following questions on Gradescope regarding the assignment:
-
In your implementation, could the
setPrevious()
method ever be called twice on the same square during a single run ofsolve()
? Give an example of when it would happen, or argue why it can’t. -
Argue for or against this statement: “Solving a solvable maze with a queue worklist will always produce a path with length less than or equal to solving the maze with the stack worklist.” Either provide a counterexample, or write a sentence or two about why this must be true.
-
Argue for or against this statement: “Solving a solvable maze with a queue worklist will always visit equal or fewer squares than solving the maze with a stack worklist.” Either provide a counterexample, or write a sentence or two about why this must be true.
In addition, put any collaborators you worked with in the Collaborator section of the gradescope assignment as described in the collaboration policy for open assignments.
Style (4 points)
On this PA, we will give deductions for violating the following style guidelines:
- Lines longer than 100 characters
- Inconsistent indentation
- Test method names that don’t have meaning related to the test
- Helper method names that aren’t meaningful
We are also introducing some new guidelines. These new guidelines won’t be graded for credit on PA3, but may be on future PAs, and you may get feedback on them:
- File headers
- If you write a helper method with a body longer than 2 statements, we recommend adding a header comment (a comment above the method) that summarizes what it does in English.
-
Avoid redundant in-line commenting; Some examples of redundant comments are:
// Check if n is null and throw an exception if it is: if(n == null) { throw new NullPointerException(); } // Iterate from 1 to twice the array's length for(int i = 0; i < array.length * 2; i += 1) { ...
Write comments only when they describe an assumption, summarize, or bring up an interesting point that isn’t directly described by the code. Focus on making the code understandable on its own.
Submission Checklist
- Implementations of StackWorklist and QueueWorklist (3 methods each)
- Implementation of solve(), including any needed helpers
- Tests for StackWorklist, QueueWorklist, and solve()
- Good style for all of the above
- Answers to Gradescope Assignment questions
Submitting
Part 1
On the Gradescope assignment Programming Assignment 3 - code please submit the following files:
- Maze.java
- MazeSolver.java
- SearchWorklist.java
- Square.java
- TestSolvers.java
You may encounter errors if you submit extra files or directories. You may submit as many times as you like till the deadline.
Part 2
Please submit your answers to the questions from part 2 on the Gradescope assignment Programming Assignment 3 - questions. You may submit as many times as you like till the deadline.
Scoring (42 points total)
- Coding Style (4 points)
- Correctness (32 points)
- Does your code compile? If not, you will get 0 points.
- Does it pass all of the provided unit tests?
- Gradescope Assignment (6 points)
Extension
This is not for credit, but you may enjoy trying it! Feel free to discuss on Piazza or with each other.
Provide an implementation of SearchWorklist
that, in the remove()
method,
picks the Square to remove in the following way:
-
Let the path distance so far of each square be the number of nodes on the path from the square back to the start.
-
Let the best possible ending for each square be the Manhattan Distance between that square and the exit square.
-
Let the Manhattan Distance between two squares be:
|row1 - row2| + |col1 - col2|
-
Choose the square in the worklist with the smallest sum of its best possible ending and path distance so far to remove in each call to remove().
Test out your implementation. In what ways is it better and/or worse than the stack and queue worklists above? Do you need to change the worklist algorithm at all in order to use it? What information did you need to provide in the constructor in order to implement remove in this way?
If you implement this, please don’t include tests in TestSolvers.java
that
use this new worklist, as it may not work with the autograder. Feel free to
include them in a separate test file.